[Interview] Focusing on the breathtaking workshops, 'Waryong: Fallen Dynasty'

Digital Touch was held today (17th) at the Paradise Hotel in Haeundae-gu, Susan, a joint interview with the Korean Media Awards of Goa Techno Games.

'Varying: Fallen Dynasty' is the first Three Kingdoms background action game developed by Team Ninja. Team Ninja's Masada Fiumicino PD has been developed by Mass Aka, who has served as a producer of Prom soft's action game 'Blood-borne'.

One of the main points of the game is the realization of Chinese martial arts that matches the workshop. Based on fast and elegant martial arts, the attack will be attacked, and a tense action will be given to counterattack for the moment. The player becomes an unnamed medical soldier, and continues his workshop against Coma in the difficulties of the Three Kingdoms. The goal is to deliver the story of 'Varying', which features the armed weapons of the Three Kingdoms as it is on stage on the virtual world.

  • Date: November 17, 2022 (Thursday) 16: 00 ~ 17: 00

  • True Seek: Digital Touch, Goa Techno Games / Team Ninja Masada Fiumicino PD

  • Contents of presentation: Varying: Fallen Dynasty

■ Focus on the action of all the workshops rather than the equipment farming Q. After clearing the trial version released in September, the survey was conducted. I wonder which feedback was mostly received.

-I was able to receive more than 80,000 opinions, and more than 90% of them were happy to have a positive response. Of course, there were some points that were pointed out, and there were some pointed out that the paring determination was too difficult, or that I was not sure about the new technique or health recovery. In addition, I was able to receive feedback on various parts, such as multiplayer, and the movement of the camera. It is also reflected in the latest builds at this point.

Q. As far as I played the trial version, the management of the 'momentum' system seems to be important. I felt like a tug-of-war and a kind of tug-of-war, and I wondered what kind of concerns were in the design side while designing the system.

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-This work is set in the background of the Three Kingdoms War, so we wanted to deliver the theme that survived and overcome adversity to action. The momentum system is a system designed from the beginning of the development, and was introduced as a basis for providing clues that can be reversed at once, no matter how much it was in the face of defensive situations. If you succeed in reversing in one room, the player's momentum will rise, and on the contrary, the enemy's momentum will be lowered, so please enjoy the action of the workshop according to this trend.

Q. Many players who enjoyed the trial version talked about the tiger harder than the boss. In particular, he continued to die by the enemy's attack, and I wonder if it was intentional.

In the -September trial version, there was an issue about camera moving, and there was no choice but to arrange it randomly to test various types of enemies. It was not intended to fight tigers on a narrow map. Nevertheless, many people have cleared the boss war, but the final product is developing to improve the overall improvement.

Q. There are people who are sorry for the previous work, 'Infant' series. Can Varying be looking forward to making several episodes as they are based on the 'Three Kingdoms'?

-I think many of you are looking forward to the three episodes of Infant. The first work is a fun game to think about the next story. Currently, we are preparing to launch 'Varying: Fallen Dynasty' as a more complete game.

Q. It is said that we are preparing for the original story of 'Varying', which meets the heroes of the Three Kingdoms era.

-I think you are all looking forward. The story of 'Yong', which has been released so far, has been dealt with in the same early as the Hwang Gun-gun. What I can say here is that the story will be focused on the main characters who grow into monarchs in the Three Kingdoms.

Q. In fact, in the last trial version, I could see the story of the Hwang-gun. Overall, can you tell me what era of the Three Kingdoms?

-If you like Goa Techno games, 'Three Kingdoms' will be familiar, but it is the first Three Kingdoms game that is produced as the title of Team Ninja. So this work aims to explain the worldview of Varying. I am thinking about the early story of the Hwang-gun and the early story of showing the worldview.

Q. The concept of the game is also clear, and the aspect of 'goes beyond adversity' is clearly visible. In the trial version, it seemed like a difficulty that was difficult to clear the boss unless all the elements of the system were used.

-The player, which feels too difficult, is recommended to actively use the game system, such as singing a fellow armed, a stronger equipment, or using a fraud system. Of course, there are some people who want to clear the game with physical alone, so this is also adjusted to make it possible. Of course, it is not recommended because I think it is necessary to take hundreds of deaths.

Q. If the enemy dies, the enemy is stronger by the fraud system, and the player has a weakened system. Gamers who are not familiar with this will be able to fall into a vicious cycle of losing interest.

-The fraud increases the limitations of the scam when you die when you die. Therefore, even if you continue to die, it is possible to maintain more than a certain amount of morale. In addition, it is developing several systems that temporarily acquire fraud through items or online elements. After the official launch, please play with the relevant elements.

Q. In the case of the 'Infant' series, the main element was farming the equipment. Can you expect 'Dragon' to be a farming game like Infant?

-In King is also an important point to collect various equipment of the samurai, and knows the parts that have enjoyed strengthening the characters by obtaining various equipment. However, I would like to tell you that 'Varying' is focusing more on action. Although there are elements that explore the area, defeat the enemy, and get the equipment, it is not expected to be strengthened by looking at the long-time item window like 'Infant'. You are designing to enjoy Varying's unique action.

Q. In this work, the 'invasion' system allows hostile players to enter the game, and I wonder if these multiplayer will support cross play between platforms.

The cross play between the platform is not supported, but the cross play between the console generations such as the Xbox One and the series x/s will be supported, but the cross play between the PS4 and the PS5 is not supported. Of course, there are some gamers who don't like PVP, so there's an option to avoid being invaded by other players. Please set it as you want and play.

Q. It is called the first Three Kingdoms game of Team Ninja, and I wonder what kind of concerns have been to reinterpret the image of longevity that Goa Techno has established.

-The characteristic image of the longevity is a part that cannot be ignored, so we proceeded with the advice of Goa Techno so that we can clearly find out who is the longevity. Since the background is a dark worldview, it is designed and designed with more realistic action and directing. The existing fans who like the Three Kingdoms can be enjoyed by the existing fans who like to enjoy the Three Kingdoms as a team of team ninjas.

Q. In the case of Infant, if the map design was somewhat flat, 'Varying' is strongly designed. It appears to be an intentional design. What is the focus of constructing the surrounding environment?

-'Infant' series was characterized by narrowing the stage while reproducing Japan's architectural style because Japan was the main stage. 'Varying' is on the stage of China, so there is a growing part of the scale of castles, natural objects and level designs. In addition, the player's 'jump' is also a big part of Rebel design change.

Q. I wonder how to configure the overall difficulty distribution.

-'Varying' is planning to launch on a single difficulty, and it is a concept of overcoming adversity, so I hope to clear the game as if it is worth it. Of course, you can clear it through online cooperation, or you can clear it with your own strength, but I hope you feel that you have crossed the adversity. Since then, we have been preparing a variety of elements that allow you to play games longer.

New Game+supports more difficult enemies because it supports from the time of launch, but it is also considering content that encourages repeated play. Please look forward to it.

Q. Team Ninja's games are usually linear play-oriented play, and 'Yong' seems to be the same. Recently, the hits are showing trends designed around the open world, and I wonder if there are still many experiences that can be shown through linear play and game design.

-If you face the enemy, you are seeking a high tension game, so you have no choice but to be a linear design. However, this 'Varying' tried to set the extension of the strategy, such as whether to proceed with low frauds and to challenge the enemies with high frauds. I can't say it's an open world, but I think you can enjoy a wider stage than before.

Of course, I want to try the open world games with tension someday.

Q. It doesn't matter with the game, but I want to hear the impression of visiting Korea during this G-Star 2022. In addition, I would like to say a word about the plan of the team ninja.

= I stopped by the exhibition this morning, and I was surprised that there were so many visitors. In addition, he was stimulated by the large booth and new title. In Japan, the title was not released, but in Korea, the app or online game was strong, so I felt that it was different from Japan. I saw a console game on display, and there were many games that seemed funny. I look forward to it a lot.

As for the future plan of Team Ninja, everyone is focusing on the development of 'Yong', and 'Rise of the Lenin', which was released in September, is also being developed. I would like to give more new information since I made a game that you can enjoy 'Varying' as a fun game.

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