GTA Trilogy: Take-Two is proud of catastrophes

The GTA Trilogy definitive edition counted in 2021 to the most disappointing releases ever and annoys fans of the series even today. Publisher Take-Two, however, apparently sees this very differently — and meaning the problems of the collection.

The release of the GTA Trilogy Definitive Edition in November 2021 was a real disaster for fans due to heavy bugs, glitches and launcher dropouts, from which the Remaster Collection has not recovered until today. However, the CEO of Publisher Take-Two Strauss Selznick has its own opinion on the topic and represents the trilogy in an interview as a success.

Grand Theft Auto Trilogy a complete success?

In an interview with CNBC, which turned above all the controversial takeover the mobile gaming giant Zynga by Take-Two, was also interviewed to the more than bumpy release of the GTA Trilogy .

While he recognized the problems for the launch of the collection, it only described them as a glitch. This Glitch had been fixed in the episode and since then the performance of the game for the publisher had been great.

GTA

We had a glitch at the beginning. This glitch was fixed, and the title has really made great for the company. (Strauss Selznick) (Source: CNBC)

Take-two-CEO ignores GTA community problems (comment)

The assessment of Strauss Selznick should not necessarily meet with the opinion of most GTA fans. In order to describe the catastrophic performance of the Remaster Trilogy and the far-reaching disappointment in the community , the term glitch is by no means sufficient. In addition, the problems of GTA Trilogy are far from solved, as a recently discovered memory bug proves.

With his statements Selznick fans of the GTA series opposes again the head again and makes painfully clear that the loveless, incomplete and crashed Remaster for Take-Two alone has turned around money — an invoice that seemingly Unfortunately, despite all the negative reactions has risen.

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With the GTA Trilogy, Take-Two did not have friends in the community — the Remaster Collection appeared in an unplayable state and still applies as disappointment. Take-two-CEO Strauss Selznick does not seem to be interested in this — and instead praises the success of the releases.

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