Face Review - Some SH T Seriously Frightening
Death Stranding is a computer game developed by Kolyma Productions as well as modified by Sony Interactive Entertainment. The game appeared on November 8, 2019, on PlayStation 4 and also July 14th 2020 on Windows. A Supervisor's Cut version appeared on PlayStation 5 on September 24, 2022.
Once upon a time Video Kolyma had a working relationship with INAMI, and he made the demo of the game Batshit crazy and terrifying, PT unfortunately, PT has never been nothing more since INAMI has become a pretty exclusive slot machine manufacturer And Kolyma continued to make Death Stranding, letting people accumulate PT for gold that it was. I mean, I know people who will not give up their PS4 because she has p.t. On that, that's how crazy people went on this demo. Premature death of P.T. is now something that is similar to an urban legend, but the guys in Sad square did not just let him disappear in haunting shadows. They squatted and got a Kickstarter for their own game, inspired by the legendary demo. They took out face, the most frightening experience of my life.
Face takes place in the 1980s while Dwayne moves in an old house, reliving the haunted experiences of people who lived there before him. By exploring, you run the risk of dying, being killed by ghosts or become completely crazy — we hope you can solve the mystery of the house before it happens.
The style of play is familiar — it's a basic survey game, while you try to reconstruct the story, of course, mixed with a big dose of horror. Think about The Vanishing of Ethan Carter mixed with Heavy Rain via P.T. So, that's what I mean. Yes, orders are not exactly the most fluid or refined as I would have liked, but it is not a game where you can do a lot of things that require the most clever commands. Some people can also be discouraged by the difficulty of navigation in the house, especially since the layout of the house is not only structurally confusing, but also large enough. However, slow exploration is one of the greatest assets of the game, creating the tension with a slow and methodical walking in an ever darker corridor...
From the start, face allows you to know that it is difficult, via a practical message before the match. The game is certainly not either for sensitive souls, because you run an entire family (including children) before turning the gun on yourself... in the opening kinematics. By exploring the house, taking note of searching in every corner and crannies, you will find the resources you will need. Bulbs used to attach the lights, candles and lighters so that darkness does not make you crazy. The pills are used to keep your psychosis remotely so that you would not become crazy. Additional pants for when you slowly make a path in a corridor while a cacophony of sounds comes from the kitchen, and a crazy ghost jumps from the corner of the street, screaming at full lungs! Okay, maybe the extra pants were just for me. Listen, much of the game tries not to go crazy, okay? With regard to psychological horror, prepare your subject to what all his goal is to not lose his head is an excellent and effective method for provoking trauma.
Thus, the gameplay rests strongly on the atmosphere and the plot is the main catalyst to advance the game. It is also a horror game that is not supposed to be just points of tension and intrigue. So how is it going? Honestly, I have never been so petrified with my life. You know these deep and guttural cries that you have no control when they come out, and you think it was me!? When you hear it? Yeah, it was every 30 minutes for me. Everything combines for a nightmare trip that will take me time to recover. The methodical approach you need to adapt to play makes you hyper conscious of everything around you. The sustained music and rhythm of your character create a tense and paralyzing atmosphere. Then the lights go out, you lose the control of reason, and the children missing pieces of their damn skull come out of the shadow while you panic, desperately trying to remind you how to light a fucking light. This is one of the smallest jumps, notice. I will not even start in the basement.
In the end, the gain of the story is not incredible, but it works well with the game, and as I can not think of another way it could have unfolded, maybe I'm just Pinter. As a psychological honor that uses one of the most emblematic horror games of the last generation as a source of inspiration, it works incredibly well. I never thought that walking in a corridor in a game could fill me with such a fear, but every staircase, every corridor and each door increased my anxiety while up. In all honesty, for the first two days, I could only play 10 minutes at a time before having to stop. As a person watching horror movies all the time, getting fished before even afraid is a feat I can be proud of. By this measure, face should overflow pride!
Good
Atmospheric and petrified Unique storytelling style Fear does not have priority over history
85
The bad
Orders are a little bank I could only play 15 minutes at a time I do not have brown trousers anymore... More
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